Hence, there are many more valuable treasures to be discovered, such as Banana Coins and extra lives! The Castle Crush glitch has become infamous among fans as the series' most fatal glitch. BONUS AREA 2: Right below the Continue Barrel. This time, hit him in the hilt with the Kannonball you see, then repeat the process. Krow: To take this huge bird down, you must throw four of his eggs back at him. You should be inside a four-way Barrel Cannon up to this point. He has not appeared anywhere else since. Diddy/Dixie Barrel Cannons: Use only the Kong in the picture to activate these unique Barrel Cannons, or you'll fall through them when you try to land in them. Barrel, and swim as fast as you can to the right and get the Hero Coin before your invulnerability disappears. TO COMPLETE: Blast from Arrow Barrel to Arrow Barrel to win this Kremkoin. WARP BARREL! Now slug any of the three remaining Zingers with the Chest to get a 1-Up Balloon to collect, then Cartwheel or Spin Jump left, following the Bananas, until you land on either a Flitter or the platform ahead. Use Up or Down on the Control Pad to angle your attack and platform webs diagonally upward or diagonally downward. To anticipate when the Ghost Rope will vanish, watch its eyes. Donkey Kong Country: Tropical Freeze hasn't changed much in the transition between Wii U and Switch, so if you've already played that version you won't have a ton of questions. Dixie Kong first appeared in Donkey Kong Country 2 as a sidekick to Diddy Kong and has been referred to as his girlfriend. BONUS AREA 2: See "G". If Squawks carries you in thorny levels such as "Bramble Blast" and "Bramble Scramble", you can rest on thorns underneath you without incurring damage. Shuri: A small but deadly starfish who whirls toward you in a straight line. Avoid hitting the next patrolling Zinger as you swoop down to get the letter. Please be as detailed as you can when making an answer. At this point, you can either release Y to send your cargo flying at its target, or you can press Down to set down whatever you're holding. Dixie Kong is a playable character in Donkey Kong Country: Tropical Freeze. The "!" BONUS AREA 2: The Kannonball will easily get you to the Bonus Kannon. The main objective of the game is to rescue Donkey Kong from King K. Rool. After freeing Squawks, hit the B button to latch onto him, and use the Control Pad to guide your flight. BONUS AREA 2: At the Continue Barrel, Team Throw up and into the Auto-Fire Barrel to your left. "N": After you knock out a Mini-Necky after escaping a patrolling Zinger, go right and stop when you see the Diddy Barrel on a small ledge with the letter "N" above it. Walking off the edge of a platform with Rattly enables him to jump in midair if you press B right when he starts to fall! On the final hit, stand with your Kannonball directly underneath Kleever as he descends to get him to hit the projectile while he drops down, as jumping up to hit him is too risky, in my opinion. Get the Banana Coin if you wish as you fly right and spy a third Krook on a ledge above you. Either a Spin Jump or Cartwheel Jump can nab your goodie, but don't land in the Rotatable Barrel and leave Rambi behind! In the end, Diddy and D.K. Since the eggs arc when fired, however, it can be hard to hit enemies with this attack. Be careful! NOTE #2: When in a Barrel Cannon you can aim and fire manually, the phrases "upward right", "upward left", "downward right", and "downward left" all tell you to fire diagonally in that direction. Kaboom: The final version of Klobber (Red) is called Kaboom, as he prefers to hide in TNT Barrels, and is the only Klobber who can actually hurt you on contact. ENGUARDE CRATE 1: Guarded by the level's first Lockjaw. Dixie Kong's "helicopter" hair is so useful for longer leaps but she is definitely not overpowered, Diddy Kong is still the most agile Kong and his agility is also useful in the brilliant level design this game offers. The Evil Magikoopa, Kamek, is out to kidnap ... Dream Land is under siege again! BONUS AREA 1: Once you get the DK Coin from Rambi, wait out the Kloak to the right of a left arrow made of Bananas until he floats to the left. "N": As the water rises past the Continue Barrel, dodge Jetsam and cruise up and right. Lockjaw: A vicious red fish who swims back and forth in a set area. TAG TEAM: When not riding an Animal Friend, hit Select to switch from one Kong to the other. Apr 1, 2016 - Diddy Kong racing and donkey kong country 2. Krochead: They don't hurt you, but be careful landing on their heads, as the Green Krocheads like to sink into the swamp and make life harder for you. If you've lost Rattly, you can get him back here. You'll be launched to the upper deck when you get the Hero Coin. was released in 1996 and sees both Donkey Kong and Diddy Kong go missing. This time, only two colors of Zinger exist on Crocodile Isle: Yellow and Red. Carefully use the moving Arrow Barrel to capture your prize without falling into the swamp below. Can you get the Banana Coin as well? In Phase One, dodge his bouncing egg, then carefully stomp on the top of it and pick it up once it stops bouncing. Glimmer the Anglerfish: An Animal Friend you can't ride, this rare fishy friend is only found in "Glimmer's Galleon". DK COIN: Right above the Exit Target after you leave either the last Bonus Area or the Warp Barrel. TO COMPLETE: Find the Kremkoin in a huge underwater labyrinth. Then, the player must pick up the first DK Barrel and hold it against a wall. Once on the right side again, go up to get the Kannonball on the upper sail and continue on your quest. Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY.If you want to ask a question for this game, please use the ask a question box which is above on the right. DK COIN: Oh, boy, this is easy to miss amidst all the excitement of climbing the rigging. When shooting left or right, jump on his head to conk him (projectiles don't work as effectively), but if he's aiming downwards, you can Cartwheel or Spin right into him! Here's the shared control configuration for Diddy and Dixie: WALK: Use the Control Pad's Left or Right Buttons to compel either monkey to amble over to the left or to the right, depending on which directional arrow button you press. The whole goal of this game is to rescue him, so prepare for the hardest challenges yet! Diddy, being smaller and weaker than Donkey, makes up for his physical shortcomings by running faster than his bigger buddy. TO COMPLETE: Use the DK Barrel and the Kannonballs to crush your foes and get the Kremkoin at the top. Rambi gives you a Banana Bunch when he can't go any further. Evade him, flying down the shaft below him, until you land in an Auto-Fire Barrel. "K": Once you pass the third Clapper, swim down and left. What follows is a direct line to the Bonus Barrel, so pay attention to these instructions. Cranky goes up to him and complains how he never took breaks, \"whisking off maidens and thr… BONUS AREA 1: Once you land in a two-way Barrel Cannon with an Arrow Barrel pointing to it from the upper-right, stop. "K": Climb past the first DK Barrel, and then right, to the letter you seek! Warning, this video does contain spoilers! TO COMPLETE: Take your wrath out on the Zingers until the Kremkoin appears, but don't get reckless! When you land in the third Rotatable Barrel in the sequence, fire downward diagonally to the left to break Rambi's crate. Misfires will slow you down. He swoops at you from above instead, so be careful when attacking him. The Gray versions rapidly jump toward you, while the Green Kaboings prefer to lie in wait, slowly springing toward you upon catching sight of you. "G": On grabbing this, prepare to squeeze below three more Zingers! Diddy actually does shoot peanuts, but only in multiplayer; he has to be riding on Donkey Kong's back. Happy hunting! With Donkey Kong Country: Tropical Freeze at last making its way onto the Nintendo Switch today, many are experiencing the latest Kong adventure for the first time. "O": As soon as you see barrels flying toward you from the right side of the screen, go right and disarm the Kannon firing them with a knock on his noggin. BONUS AREA 1: At the beginning ledge, do a jumping Helicopter Spin right off the edge to find the Bonus Barrel. If the stage you're in was previously completed, use Start, then Select to get out of the level. BONUS AREA 2: The level's only arrow of Bananas points to it. When you see two pairs of Bananas above you, make a web platform underneath each pair, then spin and jump up and right until you land in the Bonus Barrel. Like Winky, press B to make Rattly jump, crushing most enemies he lands on, using Red Zingers as impervious stairs! Jump off a horizontal rope with B, and a vertical rope by pressing Left or Right on the Control Pad upon hitting B. If you turn the Pink Kruncha red, he charges at you much faster than the Blue Kruncha does! With an upward Team Toss at the same time, you'll also snag the hidden Hero Coin too! DK COIN: Right when you get Squitter (you can't get this without him), make web platforms upwards, right above the "Y" made of Bananas, until you find the DK Coin. : The sinister Snapjaw lurks in these waters, so be on your toes – or he just might bite them off himself! Use a Team Throw or a jump from Rattly to get to your destination. "G": Once you leave Bonus Area 3 and trounce two Mini-Neckys, take the Chest you find and smack another Mini-Necky with it to uncover the level's last letter. Here, you can pay him in Banana Coins for any hints he's found relative to your quest to save Donkey Kong. Now it gets tricky. Donkey Kong's little buddy and nephew, Diddy Kong is quite the monkey! "N": Sometimes covered up by one of two Click-Clack-throwing Kloaks, you should get rid of these two ghostly goons first, then toss your partner up to the "N" when it's safe. The maximum percentage is 102%.You don't have to visit Swanky and beat his bonus games to draw closer to 102%. The latter can only happen if his projectile is close enough to him when the TNT Barrel explodes. Flitter: Any attack can whack away this blue dragonfly, who can be used as "stepping stones" to cross vast expanses below you. "O": After the first pair of Bananas in the level, keep carefully swimming up until you can swim no higher, then swim right to the alcove where the "O" is resting. This is because you can't really see where you're throwing your partner as you jump, so jumping and throwing over the first two Zingers could cause your partner to hit one of the other two Zingers. In Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong gets kidnapped by Kaptain K. Rool, and Diddy must team up with Dixie Kong to save him. WARP BARREL! "G": You'll get it coming out of Bonus Area 2. Sorti le 14 décembre 1995, ce jeu est de type Plate-Forme. TO COMPLETE: Feel your way to the Kremkoin in the dark labyrinth. Extra Life Balloon: Be quick in nabbing them, or they might float away! "N": When you jump to the rope cluster after the one with the level's third arrow formation of Bananas, grab the "N" at the bottom quickly! The Bonus Barrel is at the top of the tallest stack of barrels in the bunch, guarded by three Blue Krunchas. Flotsam: Slowly swimming around in the waters, this stingray comes in two colors: Blue Flotsams cruise toward you without turning around, but the Green ones (I like to call them Jetsams) drift back and forth. "K": Avoid both Snapjaw and any Click-Clacks you didn't defeat before now as you Cartwheel or Spin Jump to the letter "K". I didn't list everything in this walkthrough. Donkey Kong Country Summary : In this action-packed platformer, King K. Rool and his Kremlings have stolen Donkey Kong's banana hoard, and now it's up to Donkey Kong and Diddy Kong … Just nail the two Yellow Zingers with eggs, and make a cautious swoop over the Red Zinger. Now Kutlass's head is temporarily vulnerable to a simple jump attack, so hurry before he recovers and starts moving around again. If you fall, be quick to get back on the path before time runs out. Wait until he fires one very slow barrel, then bounce from it. Following the Bananas as best you can, have Dixie use a jumping Helicopter Spin to the left to gain a huge lead on Snapjaw as you charge to the location of the "G", jumping out of the water if you land in it. A single Banana will show which crate must be broken. BONUS AREA 2: See "G". Cranky Head: Shows where a "Monkey Museum" is placed. Rising Floor: Don't get squashed by this mega-masher in "Castle Crush"! The correct monkey can sometimes be thrown into the Cannon to fire it. TEAM THROW (TOSS): When teamed up, push Y to throw your partner like a projectile, using the Up, Left, or Right Directional Buttons to steer the launched Kong. It's a gorgeous SNES game with one of the greatest soundtracks in video game history. A better strategy would be to Cartwheel Jump or execute a midair or jumping Helicopter Spin Jump from the top of the barrel stack without landing in the Bonus Barrel again. RUN: Hold down Y while walking to run or help you jump faster. One Banana Bunch is the equivalent of 10 Bananas apiece. Charge upward for a little while longer and enter a secret upper passage leading to the right. However, it should be noted that some elements were tweaked in the remake.It was a relaxing, sunny day on Donkey Kong Island. ENGUARDE CRATE 2: Guarded by a Lockjaw soon after the Continue Barrel. "K": Near a Hook. Get out of the way of his spine attack, then swim right and upward, dodging the two Lockjaws above, and get your letter. TO COMPLETE: Use Rattly to snag every Star before the clock reaches zero. Try to fight him, and I'll let you find out what happens for yourself... Klomp Head: Displays the next normal level whose Exit Target has not been hit. Swanky Kong: LADIES AND GENTLEMONKEYS, WELCOME TO SWANKY KONG'S #1 GAME SHOW: SWANKY'S BONUS BONANZAAAAA!!! The story centres around Diddy and Dixie on a quest to rescue Donkey Kong from the Kaptain K. Rool. That is why you must throw from this position. This guy can be really scary to deal with. TO COMPLETE: Using the hot-air balloon and careful timing, I recommend using Dixie's Helicopter Spin to snare all the Stars. It wasn't too hard for them considering it was a similar fight. Enguarde will NOT defend himself automatically when a Shuri approaches, so watch out! Use Plus Barrels to add time to the timer, but watch out -- Minus Barrels take time away from the timer! Smash their Crates to liberate them! Any attack can take him out. Otherwise, you could land too close to the Kannon with your partner and lose him/her (not to mention risk falling to your possible doom). Follow the line straight up, through a small crate below two more Bananas, and you'll find a letter "A" spelled out in Bananas. If you win a course with Dixie in the lead, her head appears instead. You can also do this after the Warp Barrel spits you out here! BONUS AREA: At the Continue Barrel, you'll see the "No Squitter" Sign beyond an Arrow Barrel. DK Barrel: This is for rescuing your lost partner! NEVER follow the Bananas here, as they will lead you astray! "O": With a well-timed jump, you can crush both Klomps at once while grabbing this letter. sign is tacked on a level's name when all of its Bonus Areas are completed. Now jump into the Auto-Fire Barrel to propel yourself back onto the main path. You can also smack Klampon with a projectile to de-fang him. Use a projectile (not your buddy) to deflect his hooks. Donkey Kong Country 2: Diddy's Kong Quest. Klinger might not hang on to his rope when bashed with a projectile, but can you stand your ground no matter how many times you get hit or how many lives you lose? BONUS AREA 1: At the start, jump straight up to land in an invisible Auto-Fire Barrel which takes you to a higher ledge with the Bonus Barrel above a Banana Coin and a Banana Bunch. Though he can't stomp on enemies directly, his method of attack is twice as potent. WARP BARREL! Help? "O": Just past the Continue Barrel, obscured by a Krook. "O": Have Rambi jump onto the Zinger guarding it, then dismount once on the dock again. Donkey Kong Country is a computer-animated television series loosely based on the Nintendo franchise Donkey Kong as portrayed in the Donkey Kong Country video game series by Nintendo and Rare.The series was co-produced by Nelvana, Medialab (Season 1) and Hong Guang Animation (Season 2), in association with WIC Entertainment, with the participation of Teletoon, and for Season 1, was … You can jump out of a roll even if you're in the air Do a roll off the ledge, then jump after you hit the O. If you find yourself ensnared by his nine tails, use the Control Pad to direct roughly where he's going to throw you. Are you in a three-way Barrel Cannon with the thorns to your lower-right? Now jump right and Helicopter Spin to a sail with the Hero Coin above it. Find them all (one per regular level) to win him over! Donkey Kong Country 2: Diddy's Kong Quest is a 2D side-scrolling platformer in which the player controls either Diddy Kong or his girlfriend Dixie Kong through 52  varying levels over eight different worlds. Dart right and use Enguarde's Super Dash to get to the letter "N" as well as a few other rewards... "G": When the road ahead narrows and forks vertically up and down, take the lower route to the "G", then swim back up to the final Clapper as fast as you can! Arrow Barrel Cannon: Launches you automatically in the direction it points in. Here, the water stays water, so don't worry about getting boiled alive. Watch out, as they sometimes automatically fire after a few seconds! You'll see what I mean in "Ghostly Grove" and "Klobber Karnage"! If you are, shoot to the upper-right, and then the upper-left. Dixie Kong: Diddy's girlfriend Dixie comes along for the ride, teaming up with Diddy to storm Crocodile Isle, the homeland of the Kremlings, to help Diddy in his mission to save Donkey Kong. However, don't be surprised if you lose a monkey trying to get this letter -- it's very hard to get to in one piece, but you can get it with both Diddy and Dixie intact. All attacks work on him when he's on land. After his fake demise, Kleever will lunge at you and chase you around on the hooks that appear after dodging his first lunge after the third hit. "G": Beware of four Kaboings and Kannon's barrels when nabbing this last letter, at the top of a stack of several giant barrels. Our hero, Kirby, returns to instigate a rescue. Phase Two involves evading a giant shower of eggs that the angry Krow launches by banging his head on his nest. It's past the first Clapper and guarded by a Klampon. Another Rambi exists in Bonus Area 2. 1 1 2 1 . TEAM-UP: Press A to put the secondary Kong on the shoulders of the Kong you're currently using. Should you grip a horizontal rope, vine, or chain, employ the Control Pad's Left and Right Buttons to move back and forth. "O": Easy to get, but make sure Klinger doesn't claw you as you journey onward! It is the second instalment of the Donkey Kong Country series and serves as a direct sequel to Donkey Kong Country. After two more jumps, he'll swipe at you with his club, shake a TNT Barrel out of the trees, and jump off-screen (be sure to give him room to swing his club without bashing your brains out). Be careful and quick! Donkey Kong: Seeing as how he's been Kong-napped by the villainous Kaptain K. Rool, you cannot play as him. The Rotatable Barrel can't reach this sky-high prize. When you get Enguarde, feel along the right wall of Enguarde's chamber to find a fake wall leading to a Banana Bunch. CARTWHEEL ATTACK (DIDDY ONLY): As in DKC1, use Y to Cartwheel Attack enemies. TO COMPLETE: Kannonball your enemies in less than 15 seconds by jumping and throwing the Kannonball up underneath the flying fiends. Eliminate them, then either Team Throw your way into the Bonus Barrel or have Squitter web platform your way to it. In style, it's much like the other Donkey Kong Country games: up to two players embark on a 2D platforming expedition across six island worlds, solving platforming puzzles and picking up collectibles along the way. "O": Have Rambi horn the Zinger above it before attempting any letter capture. From here, walk left into the hidden Bonus Barrel. Donkey Kong Country fans rejoice, because the sequel to the original is coming to the Nintendo Switch Online library. Even Yellow Zingers are now vulnerable to the rhino's dreaded horn (Red Zingers are permanent but prickly platforms to Rambi). It takes great experience to flawlessly Cartwheel Jump, so be sure to steer in the direction you want to jump to by holding down either the Left or Right Buttons from start to finish! Answers that are too short or not descriptive are usually rejected. DK COIN: Swim down to the right of the last Clapper, get the "!" It's left of a smaller niche in the ceiling. Landing on the target at any height will end the level. Tire: Unlike the smaller Tires of DKC, these titanic Tires of "Jungle Jinx" will push you backward or crush you if you don't land directly on top of them. Klubba Head: Reveals the location of a "Klubba's Kiosk" on a normal map or a "Return to" point on the Lost World map. : Team Throw up to above the start, then execute another jumping Team Throw straight up, to the left of the camouflaged Chest. Once past the four Zingers, use the Chest to exterminate them all for your DK Coin reward! He was confirmed to return on June 12, 2018 during E3 2018. 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